IEEE-GEM 2015 Program

October 14

8:30- 11:30 Tutorials and Workshops
WorkshopGame UI Design, Evaluation, and User Research
TutorialGamification: How to Gamify Learning and Instruction
TutorialEmpirical Research Methods for Player-Computer Interaction
11:30- 12:30 Lunch
12:30- 3:30 Tutorials and Workshops
WorkshopGame UI Design, Evaluation, and User Research
WorkshopSmartphones and Interactive Story Development
CourseCourse: Rapid Advanced Multimodal Multi-Device Interactive Application Prototyping with Max/Jitter, Processing, and OpenGL
3:30- 4 Coffee Break
4- 4:30 Opening of Conference and Art Exhibit

4:30- 5:30 Steve Mann Keynote

October 15

8:30-9 Coffee and Greeting
8:50 - 10:30 Paper Sessions
Track 1: Human Factors, Interaction, and Game User Research
8:50 -9:10Meng Luo and Mark Claypool - Uniquitous: Implementation and Evaluation of a Cloud-based Game System in Unity
9:10-9:30Brent Cowan, Saad Khattak, Bill Kapralos and Andrew Hogue- Screen Space Point Sampled Shadows
9:30-9:50Farjana Eishita, Allain Esquivel and Kevin Stanley - Quantifying the Differential Impact of Sensor Noise in Augmented Reality Gaming Input
9:50 -10:10Margaree Peacocke, Robert Teather, Jacques Carette and Scott MacKenzie - Evaluating the Effectiveness of HUDs and Diegetic Ammo Displays in First-person Shooter Games
10:10-10:30Lorene Shyba- Giving in to Temptations (of Consuming Electronics)
Track 2: Art, Music and Experiments
8:50 -9:10Miao Song, Serguei Mokhov, Jilson Thomas and Sudhir Mudur - Applications of the Illimitable Space System in the Context of Media Technology and On-Stage Performance: a Collaborative Interdisciplinary Experience
9:10-9:30Mikael Fridenfalk - Algorithmic Music Composition for Computer Games Based on L-system
9:30-9:50Dave Pape, Sarah Bay-Cheng, Josephine Anstey and Dave Mauzy - WoyUbu: Experiments with Video-gaming in Live Theatre
9:50-10:10Daniele Loiacono, Renato Mainetti and Michele Pirovano - Volcano: An Interactive Sword Generator
10:10-10:30-Mei Si and J. Dean McDaniel - Creating Genuine Smiles for Digital and Robotic Characters: An Empirical Study
10:30- 11 Break

11 - 12 Dan Scherlis Keynote

12 - 1:45 Lunch - Posters and Demos
1:45 - 3:25 Paper Sessions
Track 3: Game Studies and Education
1:45 -2:05Katrin Becker, Habon Bair, Louis Cheng, Darla Gunson, Michelle Hayden-Isaak and Christine Miller - Gamifying an M.Ed. Course: A Post-Mortem
2:05 -2:25Anna Loparev and Christopher Egert - Toward an effective approach to collaboration education: A taxonomy of collaboration
2:25-2:45Katrin Becker - 4PEG: A Structured Rating System for Games for Learning
2:45-3:05Victoria Mcarthur and Robert Teather - Serious Mods: A Case for Modding in Serious Games Pedagogy
3:05-3:25Laura Lenz, Katharina Schuster, Anja Richert and Sabina Jeschke - Are Virtual Learning Environments Appropriate for Dyscalculic Students?
Track 4: Game Technologies
1:45 -2:05Ryan Janzen and Steve Mann - Swarm Modulation: An algorithm for real-time spectral transformation in multimedia user-interfaces
2:05 -2:25Steve Mann and Ryan Janzen - Sensory Flux from the Eye: Bio-Veillametrics for 3D Augmented-Reality Media Environments
2:25-2:45Raphaël Robert-Bouchard, Jerome Dupire and Pierre Cubaud Designing Indoor Tangible Games based on Fuzzy Localisation
2:45-3:05Tony Morelli - Presenting a Standard Slot Machine as an Interactive Racing Game
3:05-3:25Alexander J. G. Patrick, Curtis Gittens and Michael Katchabaw- The Virtual Little Albert Experiment: Creating Conditioned Emotion Response in Virtual Agents
3:30- 4:30 Special Panel Session : Lindsay Grace, Max Saltonsall, Johannes.
4:30 - 5 Break

5 - 8 Keynote: Azam Khan followed by reception

October 16

8:30-8:50 Coffee and Greeting
8:50- 11:30 Paper Sessions
Track 5: Game Design
8:50 -9:10Tony Morelli and Taylor Ripke - Back-Pointer - Fitts' Law analysis of natural mobile camera based interactions
9:10-9:30Geneva Smith, Robert Teather, Jordan Lass and Jacques Carette - Effects of Interior Bezel Size and Configuration on Gaming Performance with Large Tiled Displays
9:30-9:50Robert Teather, Jacques Carette and Manivanna Thevathasan - Uniform vs. Non-Uniform Scaling of Shooter Games on Large Displays
9:50-10:10Mark Claypool - Surrender at 20? Matchmaking in League of Legends
10:10-10:30-Daniele Gravina and Daniele Loiacono.- Procedural Weapons Generation for Unreal Tournament III
Track 6: Health, Exergames and Rehabilitation
8:50 -9:10Adrian Schneider and Nicholas Graham- Pushing Without Breaking: Nudging Exergame Players While Maintaining Immersion
9:10-9:30Mario Andres Vargas Orjuela, Alvaro Joffre Uribe Quevedo, Norman Jaimes and Byron Perez Gutierrez - External Automatic Defibrillator Game-based Learning App
9:30-9:50Robert Shewaga, David Rojas, Bill Kapralos and John Brennan - Alpha Testing of the Rapid Recovery Kayaking-Based Exergame
9:50-10:10 Karthik Sankaranarayanan, Fredderico Filho and Pejman Mirza-Babaei- Video Games to the rescue: Can game design make software based lab experiments engaging?
10:10-10:30-Victor Fernández Cervantes, Eleni Stroulia, Claudio Cesar Castillo Rojas, Luis Edgar Oliva Amezquita and Francisco Javier Gonzalez Siordia - Serious Rehabilitation Games with Kinect
10:30- 11 Break

11 - 12 Jason Della Rocca Keynote

12 - 1:45 Lunch - Posters and Demos
1:45 - 3:25 Paper Sessions
Track 7:
1:45 -2:05Miguel A. Garcia-Ruiz and Pedro C. Santana-Mancilla - Development and Usability Testing of Simulated Wind in a Racing Video Game
2:05 -2:25Mark Claypool - Measurement-based Analysis of the Video Characteristics of Twitch.tv
2:25-2:45Robinson Diaz, John Prieto, Jeferson Pardo, Camilo Zambrano, Alvaro Joffre Uribe Quevedo, Enit Godoy and Byron Perez-Gutierrez - Development of a First Person Shooter Game Controller
2:45-3:05Ryan Janzen and Steve Mann- Ambiguized and obfuscated vision in games, security, and everyday life
3:05-3:25Bryan Sarlo and Michael Katchabaw - Artificial Society Generation for Modern Video Games
Track 8:
1:45 -2:05 Katie Seaborn, Deborah I. Fels and Peter Pennefather A cooperative game for older powered chair users and their friends and family
2:05 -2:25Curtis Gittens and Paul Christopher Gloumeau - Does a Segmented Health Bar Increase Player Preference for a Game? A Pilot Study
2:25-2:45Weina Jin and Diane Gromala- Serious Game for Serious Disease: Diminishing Stigma of Depression via Game Experience
2:45-3:05Xin Tong, Dr.Diane Gromala and Christopher Shaw - Encouraging Physical Activity with a Game-based Mobile Application: FitPet
3:05-3:25Kei'Ichiro Yamamoto and Victoria Mcarthur - Digital Economies and Trading in Counter Strike Global Offensive: How Virtual Items are Valued to Real World Currencies in an Online Barter-Free Market Hybrid Economy.
3:30- 4:30 Special Panel Session : Artists Presentation of Work
4:30 - 5 Break

5 - 8 Keynote: Who? Followed by Closing Ceremony

2:25-2:45 Ryan Janzen and Steve Mann - Fluid Input Devices for Multimedia Computing
2:25-2:45John McCormack, Joseph Prine, Bradley Trowbridge, Adriana Rodriguez and Ryan Integlia - 2D LIDAR as a Distributed Interaction Tool for Virtual and Augmented Reality Video Games
8:50 -9:10Engie Natalia Ruge Vera, Alvaro Joffre Uribe Quevedo, Norman Jaimes and Byron Perez - Convulsive Treatment Game-based Training App
8:50 -9:10Miao Song, Serguei Mokhov, Jilson Thomas and Sudhir Mudur - Applications of the Illimitable Space System in the Context of Media Technology and On-Stage Performance: a Collaborative Interdisciplinary Experience
8:50 -9:10Ingridh Ochoa-Casas, Gerardo Tibamoso, Lizeth Vega-Medina, Byron Perez-Gutierrez and Alvaro Uribe-Quevedo - Detection Of Central Venous Access Anatomic Regions Of Interest Using Augmented Reality Game-Based Learning
8:50 -9:10Imran Khaliq and Blair Purkiss - A Study of Interaction in Idle Games and Perceptions on the Definition of a Game
Demo:
10:10-10:30-Victor Fernández Cervantes, Eleni Stroulia, Claudio Cesar Castillo Rojas, Luis Edgar Oliva Amezquita and Francisco Javier Gonzalez Siordia - Serious Rehabilitation Games with Kinect