The IEEE Consumer Electronics Society is pleased to announce the 2015 IEEE Games, Entertainment, and Media (GEM) Conference, the seventh conference in a series of successful IEEE Game Innovation Conferences. The venue will provide an opportunity for the demonstration and study of the ways in which games and game technologies are transforming the educational and cultural landscape. The exhibition area will allow researchers, developers, industry professionals, and artists to demonstrate how they are using these technologies in research, as teaching tools, and as means of modifying behavior in any number of fields.

The IEEE GEM 2015 conference is a platform for disseminating innovative research and development work on game, entertainment, and media technologies, applying lessons learned, and developing new ideas through audience interaction. Participation from all sectors including academia, industry, and government is welcome. The IEEE GEM 2015 conference brings together researchers, developers, industry, and government partners for formal and informal engagement and examination of emergent features of computer game development for entertainment, for learning/teaching, for serious purposes, and to impact society. IEEE GEM 2015 also provides an important forum for future game, entertainment, and media development talent to gain perspective on the knowledge, skills and attitude required to succeed in the game development world.

Friday October 16th Panelists

Invited Panelists

Max Saltonsall

Max Saltonsall Max Saltonstall is a third level bard with a minor in psychology. He hails from the port town of New York, where he frequently juggles to entertain his cats and kids. Currently a Program Manager at Google on the Corporate Engineering team, he looks for every opportunity to add games to his work, and to his hobby pursuits.

Lindsay Grace

lindsay_grace_SM_3002 American University, social impact games and participatory public venues.

Justin Berry

self-portrait_medium Justin Berry is an artist that lives and works in Brooklyn, New York. He is a recipient of the 2014 NYFA artist's fellowship.

Rubaiat Habib

header_people_rubaiat Rubaiat Habib is a Sr Research Scientist and Artist at Autodesk Research (Toronto), where he designs and develops new forms of digital art, animation, and storytelling tools with playful experiences to facilitate powerful ways of thinking and communication.


The conference will take place at the University of Toronto Chestnut Conference Centre in downtown Toronto, Ontario, Canada.

IEEE_GEM Toronto Canada 2014
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